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	<title>Sam Hackett</title>
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		<title>Mogul Recon wins 2015 Platform X Multiplatform Writing Competition</title>
		<link>http://originalcopy.com.au/uncategorized/mogul-recon-wins-2015-platform-x-multiplatform-writing-competition/</link>
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		<pubDate>Mon, 24 Aug 2015 02:31:47 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[<p>For the past few years, the Australian Writers’ Guild has run Platform X to unearth projects that work across traditional, new and interactive platforms. This year my spec project Mogul Recon was chosen as one of the eight winners. Our&#8230;</p>
<p>The post <a rel="nofollow" href="http://originalcopy.com.au/uncategorized/mogul-recon-wins-2015-platform-x-multiplatform-writing-competition/">Mogul Recon wins 2015 Platform X Multiplatform Writing Competition</a> appeared first on <a rel="nofollow" href="http://originalcopy.com.au">Sam Hackett</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>For the past few years, the Australian Writers’ Guild has run <a href="http://www.awg.com.au/professional-development-82/current-competitions-and-fellowships/platform-x.html">Platform X</a> to unearth projects that work across traditional, new and interactive platforms.</p>
<p>This year my spec project <em>Mogul Recon</em> was chosen as one of the eight winners.</p>
<p><img class="alignnone size-full wp-image-270" src="http://originalcopy.com.au/wp-content/uploads/PlatformX-copy.jpg" alt="PlatformX copy" width="448" height="245" /></p>
<p>Our prize was a workshop with guru-level writer, script editor and digital barnstormer, <a href="http://www.mikejones.tv/">Mike Jones</a>. Over a weekend in June, the winning writers clambered aboard the storytelling equivalent of a private jet to learn about multiplatform writing craft.</p>
<p>As we mapped the digital storytelling landscape, we used Mike’s storyworld frameworks as a lens to discuss and examine our own stories.</p>
<p>We also stopped and examined sights along the way, including the symbolism of <em><a href="https://www.youtube.com/watch?v=xFfteZaAXq4">The Unfinished Swan</a></em>, the empathy of <em><a href="https://www.youtube.com/watch?v=irBwfZ8iAYU">Limbo</a></em>, and the nuttiness of <em><a href="http://doublehappyvstheinfinitesadness.com/">Double Happy vs. The Infinite Sadness</a></em>. Many games and interactive stories we viewed had an advertising component: <em>Asylum Exit Australia</em> for <em>Go Back To Where You Came From</em>; <em>Five Minutes</em> for Casio G-Shock; <em>Hotel 626</em> for Doritos; and <em>Precinct 13</em> for <em>13<sup>th</sup> Street</em>.</p>
<p>After coming in to land, we went away to tune up our projects for a couple of weeks, before gathering again for a pitch-fest. With Esther Harding guiding the group (ex-<em>Stormsurfers</em> producer and <a href="https://www.facebook.com/storycodesydney">StoryCode Sydney</a> co-founder), we rehearsed our pitches before diving into the real thing in front of a roomful of people at a StoryCode Sydney Meetup.</p>
<p>With my new reading glasses hanging awkwardly on my nose, in fact I pitched my project to a roomful of blurry shapes. To show how <em>Mogul Recon </em>could come to life as an iOS game, I showed an electronic proof-of-concept video to close my pitch. The room erupted in applause, and my left ventricle almost blew a gasket.</p>
<p>I’ve now been inducted into the Guild’s Pathways program, so my tuned up <a href="http://www.awg.com.au/component/content/category/77-pathways.html">synopsis</a> is online if you want to have squiz – and here’s the logline:</p>
<p><em>Mogul Recon is </em><em>a sci-fi stealth game about technology moguls creating a two-tier society by cheating death. In it, citizen investigators struggle to stop an ailing technology mogul who is about to upload his mind, robotise his body, and put himself beyond any social or political control.</em></p>
<p>My next step is to have concept art sketched up, and then to shop it around game production companies.  My sincere thanks to Mike, Esther, and the Guild’s Annabel Davies for embracing and nurturing <em>Mogul Recon</em>.</p>
<p>The post <a rel="nofollow" href="http://originalcopy.com.au/uncategorized/mogul-recon-wins-2015-platform-x-multiplatform-writing-competition/">Mogul Recon wins 2015 Platform X Multiplatform Writing Competition</a> appeared first on <a rel="nofollow" href="http://originalcopy.com.au">Sam Hackett</a>.</p>
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		<title>Lasers, robots, maths: DJ Decibel game for ABC Splash</title>
		<link>http://originalcopy.com.au/uncategorized/dj_decibel/</link>
		<comments>http://originalcopy.com.au/uncategorized/dj_decibel/#comments</comments>
		<pubDate>Thu, 06 Aug 2015 21:48:21 +0000</pubDate>
		<dc:creator><![CDATA[admin]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dj decibel]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[maths]]></category>
		<category><![CDATA[sam hackett]]></category>

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		<description><![CDATA[<p>DJ Decibel Stadium F(x) is a multi-level game where doing the maths lets you lift the roof at an epic, stadium-sized dance party. Rig the show with VERY LOUD speakers. Wrangle 3m-high robot dancers. Fire lasers to explode fireworks from a&#8230;</p>
<p>The post <a rel="nofollow" href="http://originalcopy.com.au/uncategorized/dj_decibel/">Lasers, robots, maths: DJ Decibel game for ABC Splash</a> appeared first on <a rel="nofollow" href="http://originalcopy.com.au">Sam Hackett</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><em>DJ Decibel Stadium F(x)</em> is a multi-level game where doing the maths lets you lift the roof at an epic, stadium-sized dance party.</p>
<p>Rig the show with VERY LOUD speakers. Wrangle 3m-high robot dancers. Fire lasers to explode fireworks from a flying DJ pod. Do it all to max-out fan numbers as Problem-Solver-in-Chief in DJ Decibel Stadium F(x).</p>
<p>This game explores volume, spatial reasoning, problem solving, pi and the Cartesian plane. It&#8217;s available <a href="http://splash.abc.net.au/home#!/media/1508189/DJ%20Decibel" target="_blank" rel="nofollow">online</a> and on <a href="https://itunes.apple.com/us/app/dj-decibel/id925576902?mt=8" target="_blank" rel="nofollow">iOS</a>.</p>
<div class="responsive-video-wrap entry-video"><iframe src="https://player.vimeo.com/video/104679720" width="980" height="551" frameborder="0" title="DJ Decibel Stadium F(x)" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div>
<p>Credits:</p>
<p>Concept Development and Scriptwriting: Sam Hackett</p>
<p>Director: James Hackett</p>
<p>Producer: Sarah Harris</p>
<p>Developers: Tom Stewart, Alexander Cetinski, Brian Su</p>
<p>ABC Credits: Annabel Astbury, Monique Potts, Susan Shi</p>
<p>Education Expert: Dr Chris Tisdell</p>
<p>Education Services Australia: Martin Richards, Meg Mappin</p>
<p><img class="center" src="http://m.c.lnkd.licdn.com/mpr/mpr/shrinknp_1000_1000/AAEAAQAAAAAAAAILAAAAJDBlNTcyZWZkLTFmNjQtNDlhNy1hYmIxLTAwYTllYjg3ZDkyZA.jpg" alt="" width="588" height="832" data-loading-tracked="true" /></p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="http://originalcopy.com.au/uncategorized/dj_decibel/">Lasers, robots, maths: DJ Decibel game for ABC Splash</a> appeared first on <a rel="nofollow" href="http://originalcopy.com.au">Sam Hackett</a>.</p>
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